![]() Now that you know this method, the only limit is your imagination!Įxport all the textures from a model to a directory. Using this method, you can complete the rest of the cockpit. ![]() ![]() Now when you delete the shapes you just created, you will be left with the shapes “stamped” onto the curved hull.įrom here you can use the paint bucket to colour the windows separately from the rest of the cockpit. Right click on the hull and choose “Intersect face… -> With model”. Now you can further add things like windows, by tracing the line drawings, extruding and moving the shapes so they intersect the shuttle at the correct places. To make your people blend in properly behind objects, either use a Soft Brush on your Vector Mask or feather the edge of your selection because the edge between. For this, make sure the “Soften coplanar” option is selected Select the whole model again, and open up the Soften Edges dialog again, and smooth the new edge. Once done correctly, you should see this: If you see any of the following on your model, it means that at some point in the process you either scaled incorrectly, or you accidentally changes one half and not the other. When you move the shapes together, the edges to fit perfectly. Right click on the new shape and choose “Flip Along… -> Component’s Red” (or Green depending on how your model is oriented)
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